Improvements of final prototype

We got sufficient amount of feedback in order to make certain decisions.

  • While people are using our installation, they are not focusing on where they step. Because there is no certain tasks and game is pure improvisation, we decided to add additional layer of sound. Now each pad has 2 sounds and they are randomly triggered.
  • All sound with highpitch was lowered down. All sounds with busy frequencies was replaced.
  • We had troubles: from time to time button wasnt reconecting OSC and there was no sound. Programm was rewrited into one scene which plays constantly and camera is used as a listener.

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